Can we make a game for both mac and windows using unity

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the settings I designed to be adjustable during runtime within the game) and through Unity's graphics settings while the Intel struggled to handle a low settings environment. Running the game itself, however, the difference is night and day with the M1 easily handling max settings in-game (i.e. I definitely see an improvement entering Play Mode, but not a large one. Considering the Intel MacBook Air 2020 was pretty weak, that does sound pretty bad. With hundreds of scripts to compile, I see exactly zero difference in script compilation time between the two (around 15 seconds). I'm on the same exact same version of Unity, and upgraded from the Intel MacBook Air 2020 (base model) to the M1 MacBook Air. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, 'play my game', twitch streams.